I used the Cathedral Asset Optimizer (animations, meshes & textures using the "Necessary Optimization" option), re-saved each.esp to form 44, re-exported facegen data (just in. On at 12:37 AM, Testificateguy said: I converted a bunch of your updated mods to SE.I have been trying to convert two mods of with NIF optimizer, sometimes the textures from Oldrim are not compatible with SSE. At this time, I am not personally engaged into migrating to SSE. I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. SkyrimLL/DeepBlueFrog mods conversion to SSE. You need to be a member in order to leave a comment.
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